Precision with Moving Parts

Sorry I was gone for a week. I've been practicing a bit more with my three section staff recently, still wiggly as ever. I've been noticing more and more, however, fat I've chosen a weapon that requires a decent bit more "precision" than I'm used to. I'm not just talking about swinging the thing without hitting myself (albeit that still happening quite consistently), but rather having the staff flow nicely into the next move/stance. Most of my practice with the weapon has me trying to consistently land the same move in the same way. Having this many hinges on a weapon really does change the degree of finesse that you need to use in order to obtain a decent level of precision. For instance, I have a move where I swing the staff in front of me, and use its momentum to wrap behind my back and catch it underneath my left arm. That happens about 50% of the time, I'd give 25% of that to have instinctively trying to catch it in my hand instead, another 20% would go towards me aiming too low, and not having the reach required to catch it, and a final 5% to, of course, hitting myself in the face. The point I'm trying to make is that using a weapon with two more hinges than I'm used to really emphasizes the fact that I need to account for gravity and momentum at ALL times, and any minor screw ups can change the trajectory quite harshly. Quite the skill jump compared to anything I've done before, but to hell if I'm going to let that stop me.

Push-ups: 180/50000
Sit-ups: 180/50000
Three segment staff form: 0/1000
DMS 3,4 & 5: 0/1000
Kilometers: 134.67/1609
Sparring: 0/1000
Acts of Kindness: 7/1000
Bedtime Routine: 31/300
Dedicated Outdoors Time: 0.083/365
Video Game to "ups" ratio: 1200-180

Comments

Popular posts from this blog

New Beginnings

My Inner Demons are Screaming

Not an Example